Sunday, February 5, 2012

[Battle Tactic] Jester Skill Tree



i see not many people play jester nowadays. so i share my knowledge and experience PVP player who got to fight level 50 with merely hp full. and don't forget the last boy scout title. i will share with you some of my battle tactic. hope this will help you defeat other character of defeat same class job.





the rolling stinger skill known as the delay skill among other job. they name it because this skill can paralyze enemy in 5 second IF the enemy not good enough in evade, namely knight. also the damage this current can give is almost 400 ~ 600 in PVP arena while 600 ~ 800 in mobs field. critical 1000 + damage given.

cooldown skill 4 sec relay.




this skill can be deadliest attack when hit. even its spinning for 2 second, the damage receive will be above 1000 + in mobs field and 600~700 in PVP arena depend on the weapon you wearing.

cooldown : 3 second





this evasive skill same as assassins. this is active skill that raise evade status for period of time. if someone don't have accuracy as high as you, say them a good night sleep.





hyper strength are like the name implies. its active skill that raise your strength for 15 minutes! thats long periodic time to smackdown people or monster. use the skill wisely...


how about skill combo in pvp? good idea. this is imba combo for jester.

1. use hyper strength
2. use mind reading
3. come close to people. use final decision.
4. when the final decision is done, the opponent will stand like 1 sec. use rolling stinger to make it unable to move.
5. then the opponent will stand there for 1 sec. use your rocket punch. extremely useful in this situation! take note. the opponent will stand there 3 sec. time to wait your final decision cooldown. then repeat the 3 to 5 simultaneously.
6. when you are confident that opponent will be yours, like 3/4 loss hp, use upper screwdriver. and rolling on air. its not escaping from this shit. really.

if you sum and calculate the skill : final decision 2 sec(3 sec cooldown) + rolling sting 5 sec( 4 second cooldown) + Rocket punch 1 sec (3 sec cooldown) = 2+5+1 - (4+3+3) = -2 cooldown for people to atk you. that's mean. the -2 delay will be covered by Rocket Punch STUN effect. see and try.

this above battle tactic IF you are the one who get first strike. but how you gonna run from other job skill? its not status miss. its more like tweak battle.

see ya soon, in dragonica tavern tales...

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